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Toys and Games - Global Industry Guide

Toys & Games: Global Industry Guide is an essential resource for top-level data and analysis covering the toys & games industry


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2008-07-24 12:15:43 - http://www.companiesandmarkets.com adds new report - Toys and Games - Global Industry Guide

www.companiesandmarkets.com/Summary-Market-Report/Toys-and-Games ..

Toys & Games: Global Industry Guide is an essential resource for top-level data and analysis covering the toys & games industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional

and country basis.

Scope of the Report

* Contains an executive summary and data on value, volume and segmentation
* Provides textual analysis of the industry''s prospects, competitive landscape and profiles of the leading companies
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Covers the Global, European and Asia-Pacific markets as well as individual chapters on 5 major markets (France, Germany, Japan, the UK and the US).
* Includes a five-year forecast of the industry

Highlights

The global toys and games market grew by 7.2% in 2007 to reach a value of $106.1 billion.
In 2012, the global toys and games market is forecast to have a value of $126.2 billion, an increase of 18.9% since 2007.
Sales of traditional toys account for 58.2% of the global toys & games market''s value.
The US is the largest toys & games market in the world, accounting for 34.1% of the global market''s value.

Why you should buy this report

* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research

Market Definition

The toys and games market is divided into three primary sectors: games consoles, games software and traditional toys and games. The games consoles market consists of all console sales by Nintendo, Microsoft and Sony including handheld systems. The software sector covers all console and PC games. Traditional toys include action toys, activity toys, dolls, games/puzzles, infant/pre-school toys, ride-ons, vehicles and other miscellaneous toys and games.

Market values have been calculated at retail selling price (RSP), and include all taxes and levies. Any currency conversions used within this report have been calculated using constant 2006 annual average exchange rates.

For the purpose of this report the Americas comprise Brazil, Canada, Mexico and the US.
Europe comprises Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden and the UK.
Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
The global figure comprises the Americas, Asia-Pacific and Europe

www.companiesandmarkets.com/Summary-Market-Report/Toys-and-Games ..


Author:
Mike King
e-mail
Web: www.companiesandmarkets.com
Phone: 07813 784393

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