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Consumer Electronics - Top 5 Emerging Markets Industry Guide - a new market research report on companiesandmarkets.com
www.companiesandmarkets.com/Summary-Market-Report/consumer-elect ..
The Consumer Electronics - Top 5 Emerging Markets Industry Guide is an essential resource for top-level data and analysis covering the Consumer Electronics industry in each of the Top 5 Emerging markets (Brazil, China, India, Mexico and South Africa). The report includes easily comparable data on market value, volume, segmentation and market share, plus full five year market forecasts. It examines future problems, innovations and potential growth areas within the market.
Scope of the Report
* Contains an executive summary and data on value, volume and segmentation
* Provides textual analysis of the industry´s prospects, competitive landscape and profiles of the leading companies
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Compares data from
Brazil, China, India, Mexico and South Africa, alongside individual chapters on each country. .
* Includes a five-year forecast of the industry
Highlights
The Top 5 Emerging countries contributed $44.1 billion to the global Consumer Electronics industry in 2008, with a CAGR of 10.2% between 2004 and 2007
In 2013, the market is forecast to have a value of $57.2 billion, with a CAGR of 7.5% over the 20082013 period.
The China Consumer Electronics industry is expected to lead the Top 5 emerging nations, with a value of $34.4 billion in 2013.
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
Market Definition
The consumer electronics market consists of the total revenues generated through the sale of audio visual equipment and games console products designed primarily for domestic use.
The audio visual equipment includes CD Players, DVD Players / Recorders, hi-fi systems, home theatre, in-car entertainment systems, portable digital audio, radios, televisions and video recorders. Games consoles segment includes both home use and portable consoles.