2009-11-09 00:23:01 -
Consumer Electronics - Scandinavia Industry Guide - a new market research report on companiesandmarkets.com www.companiesandmarkets.com/Summary-Market-Report/consumer-elect ..
The Consumer Electronics - Scandinavia Industry Guide is an essential resource for top-level data and analysis covering the Consumer Electronics industry in each of the Scandinavian (Denmark, Norway and Sweden) countries. The report includes easily comparable data on market value, segmentation, and five forces analysis, plus full five year market forecasts for each country. It examines future problems, innovations and
potential growth areas within the market.
Scope of the Report
* Contains an executive summary market values, and segmentation
* Provides textual analysis of the industry´s prospects, competitive landscape and profiles of leading companies
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Compares data from Denmark, Norway and Sweden, alongside individual chapters on each country. .
* Includes a five-year forecast of the industry
Highlights
The Scandinavian consumer electronics market had a total market value of $3329.8 million in 2008.
Norway was the fastest growing country with a CAGR of 8.3% over the 200408 period.
Within the consumer electronics Industry, Sweden is the leading country among the Scandinavian countries, with market revenues of $1740.4 billion in 2008.
The consumer electronics Industry in Sweden is expected to lead the Scandinavian countries with a value of $1747.5 million in 2013.
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
Market Definition
The consumer electronics market consists of the total revenues generated through the sale of audio visual equipment and games console products designed primarily for domestic use. The audio visual equipment includes CD Players, DVD Players / Recorders, hi-fi systems, home theatre, in-car entertainment systems, portable digital audio, radios, televisions and video recorders. Games consoles segment includes both home use and portable consoles.